Live Firearm simulation

Live Fire Arms Simulations Training Systems: Building a gun range? We’re your one-stop shop.
If you need help developing a shooting range, finding the best target carriers, installing a bullet trap, exploring range ventilation, or a host of other gun range requirements, we are your go-to company. With new products being debuted all the time, customers trust us with their live fire ranges. Contact us today and see how Onekobo Technologies can make your live fire ideas a reality.

Driving Simulation

Driving Simulations: Onekobo Technologies is engaged in the design and deployment of road simulators. We offer a wide range of simulators from light to heavy vehicle and motorbikes for both military and civilian applications.
High level of realism and immersion
• Real vehicle equipment
• High defined geospecific virtual world with different areas: city, suburb, country side, mountains
Weather effects simulation:
o Rain
o Snow
o Fog
• Sun position effects: Drive at any time of the day
• Localized 3D world according to the Country characteristics: RHD or LHD, road signs, vehicles
• Different types of road users:
o Cooperative
o Ignorant
o Hostile
• Setting and triggering real intervention scenarios

Mission System

Sensors and Processing Systems:
Virtual Simulations Trainings (Defense and Commercial): Our virtual simulation training systems for defense and commercial use brings the most advanced small arms training technology to global defense forces. These systems provide both marksmanship and judgmental training modes for multi-tiered instruction. Law enforcement, police, paramilitary and security forces in Africa trust us for custom-made realistic training systems; some of the benefits of these systems includes and is not limited to;

Individual Marksmanship Training: Supports individual marksmanship training ranging from basic through advanced levels.

Close Quarter Judgmental Training: Supports judgmental training using video scenarios for close engagement training where close quarter trainee interaction with potential threats is required (e.g. escalation of force, shoot/no-shoot situations).

Mission Systems

Collective Training: Supports collective training using computer-generated scenarios to conduct squad training where the trainees collectively work as a team.

Future Integration of new Game Engines or Image Generators and future weapon systems: An architecture that allows integration of new weapon simulator types/models and is designed to be Game Engine/Image Generator (IG) independent, reducing the amount of work and costs associated with integrating new IGs/Game Engines and adapt the system for different customers and future growth.
Motion Systems:
Simulation training solutions:
Advanced Capabilities:

Ship Simulator

Ship Simulators: The simulation system uses sophisticated techniques to represent the spatial and temporal behavior of a ship. Hydrodynamic modelling includes full six degree-of-freedom ship response to waves, wind and currents, allowing for both lift and drag effects and close quarter effects such as shallow water, bank effects, bow and stern thrusters, ship interaction and collisions.

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